Today I am going to discuss Sound Shapes Game Review in this article and you can also official Release Date of this Ps3 game here.
Sound Shapes Game Review
Engulfing your attention through your ears first, the melody is the first noticeable hence, likable feature of this creatively powerful experience. Leaving the conventional instruments behind, the unusual fusion of a swiftly tapping ensnaring drum infused with breathtaking harmoniously beautiful sounds of a harp keep your attention trapped in the abstract world changing with every leap you take forward. Almost every entity you come across is loaded with jingles: the chirping birds, the whooshing missiles and the musical transformation at every step to fit perfectly with the upcoming challenge at hand make this downloadable contribution a pleasure to have. Precision is housed in melody to exact the adroitness demanded at every jump along the platforming.
You move along but the simplicity of these simple movements is choreographed into forcing you to think at least twice before every climb or clamber. Sound Shapes is inviting with regard to the basic mechanisms but that in no way pulls its potential back. It consistently proves itself with music pieces incorporated with every move and activity you are thinking to do with layering up musical notes as you pick the floating objects coupled with similar alterations sensitive to your actions that prompt you to take up everything in sight. What captures your interest the most is the extent of power your each feat has on the entire environment be it the guitar pinned to the beating background or the bass or the entire visual experience.
Sound Shapes does justice to its name as every point has a melody associated to it and to add to it, these different sounds never get jumbled up but work mutually to enhance the experience. It’s these tunes that liven up the game: spiders squish when you leap on them; flying beings flutter to give hearty notes, tinkling shooting projectiles and creatures that rebound making delightful sounds as you bounce on them. All the elements add up to the musical ladder taking you to the heights of a melodious journey resting sweet in your ears.
Sounds like a melody based trick so far but it has all the elements of a worthy game including foes charging in and platforms shifting on the beats giving just enough time to precise your movements. At every pluck of the bass, missiles shoot off locking your eyes on the red frenzy leaving you almost unarmed for their upcoming destruction impact.
Moving from one platform to other accomplishing one-screen tasks as you go, the tunes add up leading into a sonic climax from a simple note to a fully empowering song each specific for a subsequent stage. Every one of the five unique worlds has a particular artist for the well crafted theme and a composer for every tune. The variety in artists has justifiably resulted in diversity in variety. One impressive level is Cities by Beck. As progressing the music shifts from a background hum to a more foreground reality that directly entices you. The game hold great prowess on each levels pace and tow. Enemy less sections le you enjoy just the music but as the action picks up, your fingers enjoy as much as your ears.
The real beauty of Sound Shapes lies in the fact that one can enjoy its subtle music and art and feel that truly it’s a game built on the artistic nature rather than cunning action. But in reality the game stages are very well constructed with clear cut guidelines. Anything of the color red causes instant death. No prejudice weather it’s a corner of a wall or a birds feather, if its red you die. The existence of a lot of checkpoints and infinite lives ensures that the game is never over but how suddenly death comes by is a progress halter. Luckily the ball you control is sticky so its very easy to scurry anywhere long as its not black.
The sprint action is by far the trickiest part of the game. By pressing a button you begin to move faster and speed is the essence in some jumps over falls or enemies. Latching on to a surface while in a sprint just doesn’t happen and you are reminded painfully of this in most instances as you require speed and a latch to follow. This is quickly solved as you come to grips with the controls.
The sprint must be mastered owing to the difficult of Sound Shapes and the timing required to clear certain points in the game. Like for example dangling from a chain and swinging over jumping red frogs. Or maybe you find yourself on the back of a certain creature.
New elements are being introduced constantly without the much needed introduction though. But a good point is that they do occur in relatively less dangerous scenarios so one can safely get accustomed to them. The earliest instance of the easy learning curve is in the first few levels. The blue missiles in the start are safe meaning that one can piggy back onto them to reach the next level. The next occurrence is red so they are to be avoided at all costs. Onwards you see both in unison meaning for you to pick the blue and progress on safely. The progress of the game gradually builds up with newer objects appearing forcing the player to constantly think of new paths through the world.
Linearity is the concept but more than often you have to think before you progress. The second world gives a new challenge in simple yet fun puzzles. This world is in an office setting with the environment begging to break free from bureaucratic monotony. Interacting with the office dwellers open up new platforms in the shape of an elevator or a platform. At one point, you scare a cat, causing it to run through a tiny hole and into the back of a person nodding off, causing him to drop a remote opening a door for you to progress. Such instances show the sheer creative thought that went into this game.
Progressing through the five worlds in the game, climbing and jumping your way through is highly enjoyable but only takes a few hours. But in no way is this game short. Once completed a harder difficulty is unlocked with more challenges than before. Based on previous levels, Death Mode requires you to collect notes in a specified period of time. All your previous experiences help you here to their maximum degree.
Death mode caters to your reflexes and another mode called Beats school adheres to your hearing. In it the game gives you a rhythm to match by collecting notes. It’s a simple concept, but one that meshes beautifully with the overall experience the game is trying to provide. Remember, Sound Shapes isn’t a passive adventure. You craft the music while you play, and Beat School pushes that idea even further. By accurately placing the notes, you slowly begin to understand the basics of music composition, which is an indispensable part of building levels in the editor.
With this editor you may create your own levels to play and share with your friends and the world. To gain understanding on how to make a good level it is recommended that you play through Death mode and Beats school first. Progressing through the worlds allows you to unlock parts for the editor and creating your first level is a snap. The editor lets you use each and every in game element you see in the levels so this allows the user to create their own creative levels. And owing to the ease of sharing levels there’s almost an infinite supply of new content out there.
The game is cross platform so that means to play it on any console you need only spend $15. The user content is shared across them and there is very little difference in gameplay. Some controls are swapped between stick and touch screen on the ps3 and vita respectively but the concept is virtually the same. Despite the players style to tackle the game, SounShapes goes beyond a melody to a very interesting experience. All in all the game is a melodious and inventive experience to be cherished by all.